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Museum Games: Some Strategies for Achieving Project Goals
Elizabeth Goins, Rochester Institute of Technology, USA
Abstract
This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes. Lack of clear definition of outcomes early in the design process may lead to games that do not address those outcomes. In addition, assessment is critical to understanding whether the game was successful and achieved the project goals. This paper reviews the different approaches taken by the development team in order to reach the educational goals and the methods of assessment incorporated into the projects from the outset.
Keywords: educational games, Facebook application, third space, affective domain, cognitive domain, assessment
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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914
Description
In mid 2010 a group of 24 organisations and agencies from across the cultural heritage and arts sector in the UK began collaborating on a piece of action research addressing the issues around 'evaluating online success'.
Museum Games: Some Strategies for Achieving Project Goals
This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support the desired outcomes.
