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The holy grail of museum multimedia: Moving beyond the box


TitleThe holy grail of museum multimedia: Moving beyond the box
Publication TypeConference Paper
Year of Publication1993
AuthorsOker, J.
Secondary TitleMuseums and Interactive Multimedia: Selected papers from the second International Conference on Hypermedia and Interactivity in Museums
Keywordsgroup interaction, ICHIM93, multimedia, museum experience, role play, user-generated content, voting systems
Abstract

The box is the most common implementation of interactive multimedia: a single monitor (with perhaps a larger slave monitor) with some sort of input device. It is a very self contained exhibit experience. The box is at its best when used by a single visitor, though a well designed box exhibit will easily accommodate groups of up to five or six. Boxes can be seamlessly integrated into the overall exhibit space, though often they seem like discontinuous portals into another world. There are a variety of ways to provide a group interaction. They vary in degree of interactivity, style of interaction, and system complexity (which usually correlates to price and reliability

URLhttp://www.archimuse.com/publishing/ichim93/oker.pdf