You are herenew audiences
new audiences
Gaming the museum
Keywords:
gaming
Keywords:
interaction
Keywords:
new audiences
Keywords:
collections
Keywords:
education
Keywords:
education
Keywords:
exploration Abstract:
Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?
Type:
Mini-Workshop - teaches something or explores approaches