museumsandtheweb.com - mobile devices http://www.museumsandtheweb.com/taxonomy/term/1849/0 en Digital Media In Everyday Life: A Snapshot of Devices, Behaviors, and Attitudes Part 1: Mobile Device Ownership http://www.museumsandtheweb.com/mw2012/papers/digital_media_in_everyday_life_a_snapshot_of_d <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h3 class="Author">Steven Beasley and Annie Conway, Museum of Science and Industry, Chicago, USA</h3> <p class="URL">http://msichicago.org/digitallife</p> <p class="AbstractTitle">Abstract</p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/a_study_of_digital_media_tools_and_technolog">A Study of Digital Media, Tools, and Technology Use</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/digital_media_in_everyday_life_a_snapshot_of_d" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/digital_media_in_everyday_life_a_snapshot_of_d#comments MW2012 digital mobile devices research social media Web http://www.museumsandtheweb.com/crss/node/16911 Sat, 07 Apr 2012 03:03:57 +0000 sbeasley 16911 at http://www.museumsandtheweb.com Beyond Cool: Making Mobile Augmented Reality Work for Museum Education http://www.museumsandtheweb.com/mw2012/programs/beyond_cool_making_mobile_augmented_reality_ <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/beyond_cool_making_mobile_augmented_reality_wo">Beyond Cool: Making Mobile Augmented Reality Work for Museum Education</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> digital learning </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> mobile devices </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> research </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> study </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> teenagers </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><strong>***PLEASE NOTE THIS IS AN INDIVIDUAL PAPER PROPOSAL, NOT A DEMONSTRATION.</strong></p> <p>In June 2011, more than a year of intensive experimentation with Augmented Reality at The British Museum culminated in a large-scale education project with 700 teenagers. This paper presents results of quantitative and observational research on the project focusing especially on how AR impacts learning and the use of tablets in museum galleries. It explores the challenges of implementing the two main styles of mobile AR (marker-based and location-based) in gallery environments with low lighting, visitor overcrowding and without wireless networks. The aim is to share our experience of implementing AR applications for children and families within the constraints faced by nearly all museum education departments: small budgets, lack of staff resources, technical expertise and technical infrastructure.</p> <p>The British Museum’s digital learning team launched its first mobile AR application in November 2010. Despite a tiny budget and only three weeks development time, the Passport to the Afterlife (<a href="http://bit.ly/dLSwtH" title="http://bit.ly/dLSwtH">http://bit.ly/dLSwtH</a>) activity successfully introduced marker-based AR into museum galleries. It revealed crucial insights about the appropriate use of AR for children, the potential of mobile AR for kinesthetic learning and the importance of blending AR interaction with analog techniques to ensure a rewarding learning experience. Three more AR projects built on this initial experience.</p> <p>The most recent and ambitious is the <em>Gallery Explorer </em>(<a href="http://vimeo.com/25782400" title="http://vimeo.com/25782400">http://vimeo.com/25782400</a>), a location-based AR game that runs across five different galleries and features 35 carefully selected museum objects. It runs on Samsung Galaxy 7” Tablets which are shared by students age 14-15 working in groups of 5-6. This project provided the opportunity for formal evaluation (<a href="http://wiki.museummobile.info/archives/91923" title="http://wiki.museummobile.info/archives/91923">http://wiki.museummobile.info/archives/91923</a>) of how groups work together with tablet-sized mobile devices, what specifically AR adds to students’ experience of the gallery and how to design a compelling AR interface.</p> <p>During the past 12-18 months, most museum use of AR was for one-off events or temporary installations for adult visitors. While incredibly exciting, these applications were not designed to run in the day to day context of museum education, with its continuous and demanding stream of children, teachers and parents. This paper gets down to the nitty gritty of how AR’s game-like interaction can be integrated into proven and sustainable models for gallery learning activities and become a core element of digital education programs in museums.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/nextgen_mobile_applied">NextGen Mobile Applied</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://vimeo.com/25782400" target="_blank" rel="nofollow" title="Read more about [title]">http://vimeo.com/25782400</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/smannion" class="username" title="View Shelley&#039;s profile.">Shelley Mannion</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/beyond_cool_making_mobile_augmented_reality_#comments MW2012 digital learning education education mobile devices research study teenagers http://www.museumsandtheweb.com/crss/node/15265 Sat, 01 Oct 2011 06:24:31 +0000 smannion 15265 at http://www.museumsandtheweb.com A "Smart" Authoring and Delivery Tool for Multichannel Communication http://www.museumsandtheweb.com/mw2011/programs/a_smart_authoring_and_delivery_tool_for_mu_0 <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> multimedia </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> Multimedia </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> multi-channel </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> cost-effective </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> adaptivity </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> mobile devices </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> authoring tool </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The recent proliferation of technologies and devices (including iPhone, iPad and alike) provides new perspectives for the use of multimedia applications for cultural heritage. Users are no more just sitting in front of their PC at home, but they also access multimedia information walking in the galleries or in archeological parks, sitting in a cafeteria, driving a car, travelling on a train, etc.</p> <p>In addition, and most important, all the different devices and technologies are important, and institutions can’t anymore decide which are preferable for their users, who are free to choose according to their (permanent or temporary) needs.</p> <p>This demo features an innovative authoring-delivery environment (1001stories), available as web service, that allows creating multimedia multi-channel applications in an easy and cost-effective way. The applications produced with 1001stories can be delivered over the web, mobile devices (smart phones, iPhone, iPad), off-line (CD-rom, USB key, mp3 players, iPod) or on-line, over standard cell-phones (audio only), through social spaces, etc. basically one authoring effort (including some “adaptive adjustments”) and one technological effort are needed. The toolkit is quite easy to use and therefore can be managed even by a non technical staff (to create/adjust/update the application). The production process is streamlined and effective: one month on average is needed to create a full application.</p> <p>The effectiveness of the toolkit will be illustrated by means of some concrete examples, among which the most prominent is “Nippon” (<a href="http://www.nipponlugano.ch" title="www.nipponlugano.ch">www.nipponlugano.ch</a>), a set of applications supporting four exhibitions about Japanese culture that took place in Lugano (Switzerland) in winter 2010.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Demonstration - show your project </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/demonstrations/demonstrations_iii">Demonstrations III</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://www.nipponlugano.ch" target="_blank" rel="nofollow" title="Read more about [title]">http://www.nipponlugano.ch</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/michelanegrini" class="username" title="View Michela&#039;s profile.">Michela Negrini</a> </div> <div class="field-item even"> <a href="/user/diblas" class="username" title="View Nicoletta&#039;s profile.">Nicoletta Di Blas</a> </div> <div class="field-item odd"> <a href="/user/paolini" class="username" title="View Paolo&#039;s profile.">Paolo Paolini</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/a_smart_authoring_and_delivery_tool_for_mu_0#comments MW2011 adaptivity authoring tool cost-effective mobile devices multi-channel Multimedia multimedia http://www.museumsandtheweb.com/crss/node/13195 Thu, 30 Dec 2010 14:59:27 +0000 michela.negrini 13195 at http://www.museumsandtheweb.com Mobile Parade http://www.museumsandtheweb.com/mw2011/session/mobile_parade <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-theme"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Theme:&nbsp;</div> plenary </div> </div> </div> <div class="field field-type-userreference field-field-event-chair"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Chair:&nbsp;</div> <a href="/user/janefinnis" class="username" title="View Jane&#039;s profile.">Jane Finnis</a> </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/going_mobile_insights_into_the_museum_commun">Going Mobile? Insights into the museum community’s perspectives on mobile interpretation</a> </div> <div class="field-item even"> <a href="/mw2011/programs/mobile_devices_for_orientation_and_way_findi">Mobile devices for orientation and way finding: the case of the British Museum multimedia guide</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/launching_the_mfa_multimedia_guide_lessons_l">Launching the MFA Multimedia Guide: Lessons Learned</a> </div> <div class="field-item even"> <a href="/mw2011/programs/art_app_reciation_fostering_engagement_and_r">Art App-reciation: Fostering engagement and reflection in museums through a social mobile application </a> </div> <div class="field-item odd"> <a href="/mw2011/programs/design_of_an_appreciation_support_system_for">Design of an Appreciation Support System for Public Art Using Mobile Phones</a> </div> <div class="field-item even"> <a href="/mw2011/programs/explorer_mobile_navigation_and_interpretatio">Explorer - Mobile Navigation and Interpretation at the American Museum of Natural History</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/mobile_phones_and_visitor_tracking">Mobile Phones and Visitor Tracking</a> </div> <div class="field-item even"> <a href="/mw2011/programs/implementing_mobile_augmented_reality_applic">Implementing Mobile Augmented Reality Applications for Cultural Institutions</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/physical_keys_to_digital_memories_reflecting">Physical Keys to Digital Memories: Reflecting on the role of tangible artefacts in &quot;Reminisce&quot;</a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 9, 2011 - <span class="date-display-start">11:00am</span><span class="date-display-separator"> - </span><span class="date-display-end">12:30pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_abcd">Commonwealth A/B/C/D</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> mobiles </div> <div class="field-item even"> case studies </div> <div class="field-item odd"> handhelds </div> <div class="field-item even"> mobile devices </div> <div class="field-item odd"> audience interaction </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_tags/mobile_devices/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13079"> <div><input type="hidden" name="qty" id="edit-qty" value="1" /> <input type="submit" name="op" id="edit-submit-13079" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-6d2f46a63d3a76c6d29f3607e9c588b2" value="form-6d2f46a63d3a76c6d29f3607e9c588b2" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13079" value="uc_product_add_to_cart_form_13079" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>Co-chaired by Seb Chan, Powerhouse Museum, Australia and Jane Finnis, Culture24, United Kingdom</p> <p>It has been a year of mobile experimentation. What did we set out to do and how has it gone? This session is a tease – exposing the range of our endeavors but leaving it to attendees to delve into the papers on their own, later, in order to explore the details.</p> </div></div><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/session/mobile_parade#comments MW2011 audience interaction case studies handhelds mobile devices mobiles plenary http://www.museumsandtheweb.com/crss/node/13079 Tue, 30 Nov 2010 16:18:51 +0000 dbear 13079 at http://www.museumsandtheweb.com Mixing Realities to Connect People, Places, and Exhibits Using Mobile Augmented-Reality Applications http://www.museumsandtheweb.com/mw2011/programs/mixing_realities_to_connect_people_places_an <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/mixing_realities_to_connect_people_places_and_">Mixing Realities to Connect People, Places, and Exhibits Using Mobile Augmented-Reality Applications </a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> mobile devices </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> augmented reality </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> mixed reality </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> social applications </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> geotagging </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> 3D authoring </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>With mobile augmented-reality technologies and applications, museums can extend their relationship with visitors beyond physical boundaries to engage them further in discovery-based learning.</p> <p>Using freely available mobile augmented-reality (AR) authoring platforms and publishing tools, the Exploratorium is experimenting with extensions to both its physical and web exhibit spaces to allow visitors to interact with exhibits and natural phenomenon around the San Francisco Bay Area. Applications developed with two platforms, Layar and Junaio, allow mobile users with AR-capable smart phones (equipped with a camera and GPS) to explore their surroundings through live camera views of these devices and to interact with overlaid multilayered, geo-referenced information. Interactive content “layers” let visitors with compatible devices, including iPhone and Android smartphones, see annotated information about physical exhibits and locations in outdoor spaces, leave “markers,”of their visit experience in places where others can see them, and explore temporal data about objects and locations. While it’s possible to get started right away developing content and user-experiences with mobile AR, advances in mobile image processing, tagging technologies, and wearable computing – combined with the convergence of distributed networks and location-aware applications – will help define more intimate modes of human-computer interaction that museum exhibit and experience developers can further explore.</p> <p>This paper discusses content creation for mobile AR experience design using these two platforms, strategies for incorporating preparation of mobile AR-ready information into a digital content creation workflow, and measuring impact via mobile analytics. It covers key processes including&nbsp; geotagging&nbsp; different types of assets (images, videos, audio, and 3-D objects) and methods of interfacing the AR authoring platforms with content in external systems including event calendars, media portal/content management systems, and social-sharing sites such as YouTube, and Flickr.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/augmented_reality">Augmented Reality</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/rrothfarb" class="username" title="View Rob&#039;s profile.">Rob Rothfarb</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/mixing_realities_to_connect_people_places_an#comments MW2011 3D authoring augmented reality geotagging mixed reality mobile devices social applications http://www.museumsandtheweb.com/crss/node/12477 Fri, 01 Oct 2010 01:40:09 +0000 rrothfarb 12477 at http://www.museumsandtheweb.com Mobile devices for orientation and way finding: the case of the British Museum multimedia guide http://www.museumsandtheweb.com/mw2011/programs/mobile_devices_for_orientation_and_way_findi <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/mobile_devices_for_orientation_and_way_finding">Mobile devices for orientation and way finding: the case of the British Museum multimedia guide </a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> handheld </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> mobile devices </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> way finding </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> orientation </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> interactive maps </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>When the first handheld devices became commercially available, museums were particularly excited about the opportunities that these could offer particularly in terms of visitors' orientation and way finding. The presence of a touch screen, in fact, supports the use of interactive maps, which, alone or in combination with location aware technologies can help visitors understand where they are and decide where to go.</p> <p>More than 10 years have now passed since the implementation of the first handheld guide and, unfortunately, many museums are still struggling to develop and implement effective way finding solutions on mobile platforms. Location aware technologies have proven to be expensive and problematic to install and maintain, while interactive maps, particularly of complex sites can be challenging for people to use and interpret on small screens.</p> <p>Building on the experience of other institutions such as Tate, the Met and the Louvre, the British Museum has recently launched a multimedia guide in 11 languages that supports way finding and orientation without relying on location aware technology.</p> <p>In this paper, we will present in details the various way finding solutions that were developed for the guide, as well as the results of research and evaluations that were carried out on these applications during and after the launch. &nbsp;Through our experience, we hope to provide a reference for other medium and large size museums, which are grappling with similar issues.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/mobile_parade">Mobile Parade</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/silviaf" class="username" title="View Silvia&#039;s profile.">Silvia Filippini Fantoni</a> </div> <div class="field-item even"> <a href="/user/matthewcock" class="username" title="View Matthew&#039;s profile.">Matthew Cock</a> </div> <div class="field-item odd"> <a href="/user/sarah_mcdaid" class="username" title="View Sarah&#039;s profile.">Sarah McDaid</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/mobile_devices_for_orientation_and_way_findi#comments MW2011 handheld interactive maps mobile devices orientation way finding http://www.museumsandtheweb.com/crss/node/12427 Thu, 30 Sep 2010 17:49:28 +0000 silviaf 12427 at http://www.museumsandtheweb.com