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Digital Media In Everyday Life: A Snapshot of Devices, Behaviors, and Attitudes Part 1: Mobile Device Ownership
Steven Beasley and Annie Conway, Museum of Science and Industry, Chicago, USA
http://msichicago.org/digitallife
Abstract
Beyond Cool: Making Mobile Augmented Reality Work for Museum Education
***PLEASE NOTE THIS IS AN INDIVIDUAL PAPER PROPOSAL, NOT A DEMONSTRATION.
A "Smart" Authoring and Delivery Tool for Multichannel Communication
The recent proliferation of technologies and devices (including iPhone, iPad and alike) provides new perspectives for the use of multimedia applications for cultural heritage.
Mobile Parade
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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914
Description
Co-chaired by Seb Chan, Powerhouse Museum, Australia and Jane Finnis, Culture24, United Kingdom
It has been a year of mobile experimentation. What did we set out to do and how has it gone? This session is a tease – exposing the range of our endeavors but leaving it to attendees to delve into the papers on their own, later, in order to explore the details.
Mixing Realities to Connect People, Places, and Exhibits Using Mobile Augmented-Reality Applications
With mobile augmented-reality technologies and applications, museums can extend their relationship with visitors beyond physical boundaries to engage them further in discovery-based learning.
Mobile devices for orientation and way finding: the case of the British Museum multimedia guide
When the first handheld devices became commercially available, museums were particularly excited about the opportunities that these could offer particularly in terms of visitors' orientation and way finding.
