Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Digital Media In Everyday Life: A Snapshot of Devices, Behaviors, and Attitudes Part 1: Mobile Device Ownership

Steven Beasley and Annie Conway, Museum of Science and Industry, Chicago, USA

http://msichicago.org/digitallife

Abstract

Beyond Cool: Making Mobile Augmented Reality Work for Museum Education

Keywords: 
digital learning
Keywords: 
mobile devices
Keywords: 
research
Keywords: 
study
Keywords: 
education
Keywords: 
education
Keywords: 
teenagers
Abstract: 

***PLEASE NOTE THIS IS AN INDIVIDUAL PAPER PROPOSAL, NOT A DEMONSTRATION.

Type: 
Paper - in formal session
Authors: 

A "Smart" Authoring and Delivery Tool for Multichannel Communication

Keywords: 
multimedia
Keywords: 
Multimedia
Keywords: 
multi-channel
Keywords: 
cost-effective
Keywords: 
adaptivity
Keywords: 
mobile devices
Keywords: 
authoring tool
Abstract: 

The recent proliferation of technologies and devices (including iPhone, iPad and alike) provides new perspectives for the use of multimedia applications for cultural heritage.

Type: 
Demonstration - show your project

Mobile Parade

Type: 
Session
Theme: 
plenary
Date & Time: 
Apr 9 2011 - 11:00am
Location: 
Commonwealth A/B/C/D

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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Co-chaired by Seb Chan, Powerhouse Museum, Australia and Jane Finnis, Culture24, United Kingdom

It has been a year of mobile experimentation. What did we set out to do and how has it gone? This session is a tease – exposing the range of our endeavors but leaving it to attendees to delve into the papers on their own, later, in order to explore the details.

Mixing Realities to Connect People, Places, and Exhibits Using Mobile Augmented-Reality Applications

Keywords: 
mobile devices
Keywords: 
augmented reality
Keywords: 
mixed reality
Keywords: 
social applications
Keywords: 
geotagging
Keywords: 
3D authoring
Abstract: 

With mobile augmented-reality technologies and applications, museums can extend their relationship with visitors beyond physical boundaries to engage them further in discovery-based learning.

Type: 
Paper - in formal session
Authors: 

Mobile devices for orientation and way finding: the case of the British Museum multimedia guide

Keywords: 
handheld
Keywords: 
mobile devices
Keywords: 
way finding
Keywords: 
orientation
Keywords: 
interactive maps
Abstract: 

When the first handheld devices became commercially available, museums were particularly excited about the opportunities that these could offer particularly in terms of visitors' orientation and way finding.

Type: 
Paper - in formal session