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ArtClix Mobile App at the High Museum of Art
Nicole Cromartie, High Museum of Art, USA
Abstract
Rules of Play: Design Elements of Addictive Online Learning Games
Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.
Delivering mobile from the ground-up: exploring the approach
The challenges of delivering a meaningful ‘mobile’ experience for an institution are not always technology-related. Securing cross-departmental stakeholder investment and ensuring alignment with the institution’s core mission have been key for National Museums Scotland and National Museum Wales in developing a framework for their mobile programme.
Evaluating the Practical Applications of Eye Tracking in Museums
Museum professionals spend a significant amount of time studying the ways that visitors engage with objects in their collections to improve the quality of interaction with them.
