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Levelling up: Towards best practice in evaluating museum games
Games, and game-like experiences, are becoming increasingly important to museums seeking to engage new audiences and to provide deeper engagement with existing audiences. Demonstrating the value of commissioning and producing games as a core activity of museums is imperative.
Streetscapes
My Great North Run: Facilitating rich audience participation
Digital media can create rich interaction spaces providing diverse and reflexive opportunities for participation from audiences. This demonstration will highlight the possibilities and limits of user-contributed content in distributed and multimodal interactive museum installations to support such interaction.
Mini-Workshop on Outdoor, Museum Interactions
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If you do not receive your confirmation today, please contact us.
Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914
Description
In April 2010 the Museum of Copenhagen, in cooperation with Gibson Group Ltd and Spild af Tid/Waste of Time, launched a giant multi-touch multimedia installation in one of the central squares in Copenhagen. In the first half year of its 14 hour a day functioning, The WALL, as it is called, has attracted more than 400,000 users ...
Interaction – Thoughts on Encountering a New Organization
Required fields are marked with a red asterisk (*).
A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.
You will not receive registration confirmation by regular mail.
If you do not receive your confirmation today, please contact us.
Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914
Description
We'll bring together museum technology professionals who have made a job change since the last MW, to hear first impressions of their new posts; consider how leaving one job and starting another may have influenced their thinking about their former positions; and discuss the different ways in which technology, change, innovation, and collaboration are approached in their past and present wo
Gaming the museum
Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?