museumsandtheweb.com - edutainment http://www.museumsandtheweb.com/taxonomy/term/1638/0 en Augmented Reality—What Reality Can We Learn From It? http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h3 class="Author">Cherry Thian, Asian Civilisations Museum, Singapore</h3> <p class="url">www.acm.org.sg</p> <p class="AbstractTitle">Abstract</p> <p class="AbstractText">In June 2011, the Asian Civilisations Museum launched an integrated iPhone app—the world’s first museum app to combine augmented reality (AR), location-based gaming, and interactive features—in its special exhibition <em>Terracotta Warriors: The First Emperor and His Legacy</em>. Specially designed to tell a story that complements the content and flow of the exhibition in seven interactive chapters, each chapter highlights at least one object in the exhibition and attempts to engage visitors on a more personal level. As the story progresses, visitors respond to image markers that launch augmented reality and gaming experiences that breathe life into the objects.</p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/augmented_reality_what_reality_can_we_learn_">Augmented Reality – What reality can we learn from it?</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/augmented_reality_what_reality_can_we_learn_fr#comments MW2012 Asian Civilisations Museum augmented reality edutainment gaming interactive mobile http://www.museumsandtheweb.com/crss/node/16850 Sat, 24 Mar 2012 21:22:20 +0000 cherry_thian 16850 at http://www.museumsandtheweb.com A Ubiquitous Mobile Edutainment Application for Learning Science through Play http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div id="intro-paragraph"> <h2 class="Author">Isabelle Astic and Coline Aunis, Cnam/Musée des arts et métiers; Areti Damala and Eric Gressier-Soudan, Cnam/CEDRIC, France</h2> <h3 class="AbstractTitle">Abstract</h3> <p class="AbstractText">This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.</p> <p class="keywords">Keywords: pervasive games, serious games, game design, magic circle, flow theory, edutainment, learning</p> </div> <p><div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2011/programs/an_ubiquitous_mobile_edutainment_application">An ubiquitous mobile edutainment application for learning science through play </a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo#comments MW2011 edutainment flow theory game design learning magic circle pervasive games serious games http://www.museumsandtheweb.com/crss/node/14702 Sat, 26 Mar 2011 17:26:49 +0000 Isabelle Astic 14702 at http://www.museumsandtheweb.com