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Gaming the museum
Martha Henson and Danny Birchall, Wellcome Collection, United Kingdom
http://www.wellcomecollection.org/
Abstract
What makes a good museum game? Credible learning outcomes, compelling gameplay, or sympathy between the two? During 2010 and 2011, Wellcome Collection have been developing a series of games. In this paper and the workshop, we present four games of very different types as examples of our work so far and attempt to outline some of the underlying principles that have guided it. In the workshop itself, we will brainstorm the ways in which a variety of game platforms and formats might, or might not, work with the themes and content of museums and archives.
Keywords: games, strategy, education, archives, history, syndication
Rhizomatic Art Stories – balancing between innovation and usability
In 2008 SMK National Gallery of Denmark initiated a 5 year digital strategy. A core initiative is Art Stories: an innovative online resource that offers exciting stories and background material about artworks, artists and how they connect. The ambition is to retell the story of art and make it come alive on the web, exploiting the possibilities offered by digital media.
