Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Gaming the museum

Martha Henson and Danny Birchall, Wellcome Collection, United Kingdom

http://www.wellcomecollection.org/

Abstract

What makes a good museum game? Credible learning outcomes, compelling gameplay, or sympathy between the two? During 2010 and 2011, Wellcome Collection have been developing a series of games. In this paper and the workshop, we present four games of very different types as examples of our work so far and attempt to outline some of the underlying principles that have guided it. In the workshop itself, we will brainstorm the ways in which a variety of game platforms and formats might, or might not, work with the themes and content of museums and archives.

Keywords: games, strategy, education, archives, history, syndication

Program Item Reference: 
Gaming the museum

Rhizomatic Art Stories – balancing between innovation and usability

Keywords: 
online resources
Keywords: 
rhizome
Keywords: 
serendipity
Keywords: 
syndication
Keywords: 
usability
Keywords: 
art history
Abstract: 

In 2008 SMK National Gallery of Denmark initiated a 5 year digital strategy. A core initiative is Art Stories: an innovative online resource that offers exciting stories and background material about artworks, artists and how they connect. The ambition is to retell the story of art and make it come alive on the web, exploiting the possibilities offered by digital media.

Type: 
Paper - in formal session