museumsandtheweb.com - play http://www.museumsandtheweb.com/taxonomy/term/1506/0 en AirBrush http://www.museumsandtheweb.com/mw2012/programs/airbrush <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> play </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> game-based learning </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> children </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> Digital participation </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> co-production </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> technological innovation </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>AirBrush is a creative application with a difference – it literally allows you to ‘paint with air’. Using innovative, browser-based motion-tracking technology, your movement lets you paint onto a webcam canvas. Moving your hand produces the most refined marks, but there’s nothing to stop you from moving your head, feet or doing a dance. This opens up access to a number of people for whom operating a mouse or keyboard can be a challenge.&nbsp;</p> <p>The application allows you to explore a range of different effects: choose your paint colour, shade, brush size and finally select a painting technique inspired by artists in the Tate collection, from Pissaro to Turner, Van Gogh to Pollock.&nbsp;</p> <p>Our demonstration, delivered by Tate Kids and Plug-in Media, will expose the technology behind this innovative app and explain the difference between augmented reality and motion-tracking. It will also explore what happened when we tested it with kids, preview some of the work Tate Kids has received to date, cover issues around moderation and discuss how you can use webcam applications in order to bring your collections to life.</p> <p>Further links</p> <p><a href="http://kids1.tate.org.uk/blog/?tag=airbrush" target="_blank">http://kids1.tate.org.uk/blog/?tag=airbrush</a></p> <p><a href="http://www.pluginmedia.net/project/airbrush/" target="_blank">http://www.pluginmedia.net/project/airbrush/</a></p> <p><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=MIieWln1WyQ" target="_blank">http://www.youtube.com/watch?feature=player_embedded&amp;v=MIieWln1WyQ</a></p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Demonstration - show your project </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/demonstrations/mw2012_demonstrations_1">MW2012 Demonstrations I</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://kids.tate.org.uk/games/airbrush/" target="_blank" rel="nofollow" title="Read more about [title]">http://kids.tate.org.uk/games/airbrush/</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/sharnajackson" class="username" title="View Sharna&#039;s profile.">Sharna Jackson</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/airbrush#comments MW2012 children co-production Digital participation game-based learning play technological innovation http://www.museumsandtheweb.com/crss/node/15833 Fri, 09 Dec 2011 13:10:33 +0000 sharnajackson 15833 at http://www.museumsandtheweb.com Caboodle by Culture24: How to engage children with your collection online in a new way (and how they can engage you in theirs!) http://www.museumsandtheweb.com/biblio/caboodle_by_culture24_how_to_engage_children_with_you <span class="biblio-authors"><a href="/biblio/author/2000">Finnis, J.</a>, &amp; <a href="/biblio/author/2001">Kennedy A.</a></span> (2010).&nbsp;&nbsp;<span class="biblio-title"><a href="/biblio/caboodle_by_culture24_how_to_engage_children_with_you">Caboodle by Culture24: How to engage children with your collection online in a new way (and how they can engage you in theirs!)</a>. </span> (<span class="biblio_authors"><span id="2"><a href="/biblio/author/1920">Trant, Jennifer</a></span>, <span id="2"><a href="/biblio/author/1929">David Bearman</a></span></span>, Ed.).<u>Museums and the Web 2010. Proceedings. </u> <span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rft.title=Caboodle+by+Culture24%3A+How+to+engage+children+with+your+collection+online+in+a+new+way+%28and+how+they+can+engage+you+in+theirs%21%29&amp;rft.stitle=MW2010.+Proceedings&amp;rft.date=2010&amp;rft.aulast=Finnis&amp;rft.aufirst=Jane&amp;rft.pub=Archives+%26amp%3B+Museum+Informatics&amp;rft.place=Denver%2C+Colorado%2C+USA"></span><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/biblio/caboodle_by_culture24_how_to_engage_children_with_you#comments MW MW2010 children collections creativity Demonstration innovation learning museums play http://www.museumsandtheweb.com/crss/node/13240 Thu, 13 Jan 2011 22:34:40 +0000 biblio 13240 at http://www.museumsandtheweb.com Rules of Play: Design Elements of Addictive Online Learning Games http://www.museumsandtheweb.com/mw2011/programs/rules_of_play_design_elements_of_addictive_o <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> learning </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> play </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> design </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> workshop </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance. Even former Supreme Court Justice Sandra Day O’Connor has embraced games as a way to teach civics to schoolchildren. Games have definitely come of age as tools for teaching and learning.</p> <p>But we still need to understand how to make learning games fun. For that, we must learn about game design. Given the breadth and depth of this topic, this workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>Please note that this workshop will use paper prototyping methods to explore game elements and mechanics. Understanding these elements is essential to design an effective and engaging online games, but our focus will be on design principles, not on production aspects of online games.</p> <h3>Syllabus</h3> <h4>1. Introduction: Why all games are learning games</h4> <p>Discuss the cognitive theory behind games. Compare commercial and learning games, discuss the value of game genres.</p> <h4>2. What makes games fun?</h4> <p>Discuss the pleasures that games provide (fantasy, anticipation, possibility, challenge, discovery, surprise, etc.).</p> <h4>3. Game mechanics</h4> <p>Discuss six game mechanics: space, rules, objects, actions, skills, and chance.</p> <p>Examine how rules create emergent gameplay. Compare real skills and virtual skills. Explore the ways that randomness makes players feel powerful instead of helpless. Compare these game mechanics with those in typical game-like museum interactives.</p> <h4>4. Design Exercise</h4> <p>Breaking into groups of 3-4, explore game mechanics by modifying a simple paper-based learning game. Regrouping, discuss the impact of simple changes and how they affect gameplay.</p> <h4>5. Meaningful choices</h4> <p>Explore techniques to provide meaningful choices and consequences without creating cumbersome branching storylines.</p> <h4>6. Design Exercise</h4> <p>Breaking into small groups, redesign a familiar game to make the choices more meaningful.</p> <h4>7.&nbsp;Beyond the game</h4> <p>Discuss ways to leverage gameplay experience to consolidate learning beyond the game (online forums, onsite connections, etc.)</p> <h4>Open forum for additional questions and discussion.</h4> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Workshop - full or half day </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/workshop/designing_games">Designing Games</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/davidschaller" class="username" title="View Dave&#039;s profile.">Dave Schaller</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/rules_of_play_design_elements_of_addictive_o#comments MW2011 design games learning play workshop http://www.museumsandtheweb.com/crss/node/12312 Thu, 23 Sep 2010 22:29:40 +0000 davidschaller 12312 at http://www.museumsandtheweb.com