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Isabelle Astic's picture

A Ubiquitous Mobile Edutainment Application for Learning Science through Play

Isabelle Astic and Coline Aunis, Cnam/Musée des arts et métiers; Areti Damala and Eric Gressier-Soudan, Cnam/CEDRIC, France

Abstract

This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.

Keywords: pervasive games, serious games, game design, magic circle, flow theory, edutainment, learning