You are heregaming
gaming
Augmented Reality—What Reality Can We Learn From It?
Cherry Thian, Asian Civilisations Museum, Singapore
www.acm.org.sg
Abstract
In June 2011, the Asian Civilisations Museum launched an integrated iPhone app—the world’s first museum app to combine augmented reality (AR), location-based gaming, and interactive features—in its special exhibition Terracotta Warriors: The First Emperor and His Legacy. Specially designed to tell a story that complements the content and flow of the exhibition in seven interactive chapters, each chapter highlights at least one object in the exhibition and attempts to engage visitors on a more personal level. As the story progresses, visitors respond to image markers that launch augmented reality and gaming experiences that breathe life into the objects.
MP For A Week: An immersive game de-mystifying the UK Parliament
The UK Parliament is based in the world-famous Palace of Westminster in London. However, a historic building filled with art and politicians creates a perception of politics amongst many school-aged students that is a total turn-off. So how do you overcome these barriers to engage young people in the work of Parliament and arm them with the skills and knowledge to become active citizens?
Games
Required fields are marked with a red asterisk (*).
A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.
You will not receive registration confirmation by regular mail.
If you do not receive your confirmation today, please contact us.
Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914
Description
Engaging visitors, in person and online, through games is an increasingly alluring way to capture concerted attention. How can we design these experiences to be compelling, to leave a trace of what we hoped to convey and to scale or persist?
Gaming the museum
Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?
