Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

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Augmented Reality—What Reality Can We Learn From It?

Cherry Thian, Asian Civilisations Museum, Singapore

www.acm.org.sg

Abstract

In June 2011, the Asian Civilisations Museum launched an integrated iPhone app—the world’s first museum app to combine augmented reality (AR), location-based gaming, and interactive features—in its special exhibition Terracotta Warriors: The First Emperor and His Legacy. Specially designed to tell a story that complements the content and flow of the exhibition in seven interactive chapters, each chapter highlights at least one object in the exhibition and attempts to engage visitors on a more personal level. As the story progresses, visitors respond to image markers that launch augmented reality and gaming experiences that breathe life into the objects.

MP For A Week: An immersive game de-mystifying the UK Parliament

Keywords: 
game
Keywords: 
Politics
Keywords: 
democracy
Keywords: 
sharing best practice
Keywords: 
gaming
Keywords: 
parliament
Abstract: 

The UK Parliament is based in the world-famous Palace of Westminster in London. However, a historic building filled with art and politicians creates a perception of politics amongst many school-aged students that is a total turn-off. So how do you overcome these barriers to engage young people in the work of Parliament and arm them with the skills and knowledge to become active citizens?

Type: 
Demonstration - show your project

Games

Type: 
Session
Date & Time: 
Apr 9 2011 - 1:30pm
Location: 
Commonwealth A/B

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Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914

Description

Engaging visitors, in person and online, through games is an increasingly alluring way to capture concerted attention. How can we design these experiences to be compelling, to leave a trace of what we hoped to convey and to scale or persist?

Gaming the museum

Keywords: 
gaming
Keywords: 
interaction
Keywords: 
new audiences
Keywords: 
collections
Keywords: 
education
Keywords: 
education
Keywords: 
exploration
Abstract: 

Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games? Are we too wedded to the idea that games must be educational? Do we lack the in-house skills to make subject matter and game engines gel, or are we simply trying to enter an overcrowded marketplace with too few resources?

Type: 
Mini-Workshop - teaches something or explores approaches