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Playing with museums - game designs to improve museum collections
Crowdsourcing data through games is an attractive proposition for museums looking to maximise use of their collections online without the requirement to commit intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data.
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Rules of Play: Design Elements of Addictive Online Learning Games
Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance.