museumsandtheweb.com - games http://www.museumsandtheweb.com/taxonomy/term/1488/0 en Levelling Up: Towards Best Practice in Evaluating Museum Games http://www.museumsandtheweb.com/mw2012/papers/levelling_up_towards_best_practice_in_evaluati <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h3 class="Author">Danny Birchall and Martha Henson Wellcome Trust; Alexandra Burch and Daniel Evans, Science Museum, UK; Kate Haley Goldman, National Center for Interactive Learning at the Space Science Center, USA</h3> <p class="AbstractTitle">Abstract</p> <p class="AbstractText">Museums make games because games can provide compelling educational engagement with museum themes and content, and the market for games is enormous. Truly understanding whether games are achieving your goals requires evaluation. In this paper, we identify the kind of games that museums make and use case studies of our own casual games to look at the benefits and means of evaluation. Beginning by identifying different kinds of evaluation within the broad framework of formative and summative practices, we suggest ways to plan an evaluation strategy and set objectives for your game. We then look in detail at evaluation methods: paper and wireframe testing, play-testing, soft launching, Google Analytics, surveys, and analysing responses “in the wild.” While we draw on our own experience for examples of best practice, we recognize that this is an area in which everyone has a lot to learn, and we conclude by suggesting some tactics for sharing knowledge across the museums’ sector.</p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/levelling_up_towards_best_practice_in_evalua">Levelling up: Towards best practice in evaluating museum games</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/levelling_up_towards_best_practice_in_evaluati" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/levelling_up_towards_best_practice_in_evaluati#comments MW2012 best practice evaluation games learning research testing http://www.museumsandtheweb.com/crss/node/16851 Sat, 24 Mar 2012 21:41:49 +0000 dannybirchall 16851 at http://www.museumsandtheweb.com SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement http://www.museumsandtheweb.com/mw2012/papers/sfmoma_s_art_game_laboratory_real_life_mad_sci <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h2 class="Author">Erica Gangsei, San Francisco Museum of Modern Art, USA</h2> <p class="URL"><a href="file:///C:/Users/rcherry/Dropbox/MWprint/mw2012/Selected%20Papers%20-%20INDD/AppData/Local/Temp/www.sfmoma.org/artgamelab">www.sfmoma.org/artgamelab</a></p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/sfmoma_s_art_game_laboratory_real_life_mad_s">SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/sfmoma_s_art_game_laboratory_real_life_mad_sci" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/sfmoma_s_art_game_laboratory_real_life_mad_sci#comments MW2012 analog/digital audience interaction community crowdsourcing games prototyping http://www.museumsandtheweb.com/crss/node/16743 Thu, 15 Mar 2012 05:36:06 +0000 Rich Cherry 16743 at http://www.museumsandtheweb.com Agile Games for Productive Teams http://www.museumsandtheweb.com/mw2012/papers/agile_games_for_productive_teams_0 <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <h2 class="Author">Dana Mitroff Silvers, San Francisco Museum of Modern Art, USA and David Hendee, Carbon Five, USA</h2> <p class="URL"><a href="http://www.sfmoma.org">http://www.sfmoma.org</a></p> <div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2012/programs/agile_games_for_productive_teams">Agile Games for Productive Teams</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2012/papers/agile_games_for_productive_teams_0" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2012/papers/agile_games_for_productive_teams_0#comments MW2012 agile collaboration games project management http://www.museumsandtheweb.com/crss/node/16740 Wed, 14 Mar 2012 21:08:59 +0000 NancyProctor 16740 at http://www.museumsandtheweb.com Squeezicks - A Museum of Science & MIT Collaboration on STEM-based games http://www.museumsandtheweb.com/mw2012/programs/squeezicks_a_museum_of_science_mit_collabora <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> interactive </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> games </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> exhibits </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> stem </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> MIT </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> MOS </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>The Museum of Science, Boston and GAMBIT lab at MIT worked over the summer of 2011 to develop a STEM-based soft-bodied physics game named "Squeezicks", available for online play but also being developed as an exhibit-floor interactive experience.&nbsp; The purpose of the game is to educate and inspire visitors about the video game industry, and mainly to show the vast amount of STEM-based skills needed in this rapidly growing sector.&nbsp; The demonstration includes a setup of the game itself as it sits ont he exhibit floor, as a one-to-four player game in a virtual environment, accompanied by a video of interpretive material about the game itself, the 8-week development sprint, and focusing on the STEM-based content and considerations around the game itself.&nbsp;</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Demonstration - show your project </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/demonstrations/mw2012_demonstrations_ii_0">MW2012 Demonstrations II</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://gambit.mit.edu/loadgame/squeezicks.php" target="_blank" rel="nofollow" title="Read more about [title]">http://gambit.mit.edu/loadgame/squeezicks.php</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/mcheck" class="username" title="View Marc&#039;s profile.">Marc Check</a> </div> <div class="field-item even"> <a href="/user/marleigh" class="username" title="View Marleigh&#039;s profile.">Marleigh Norton</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/squeezicks_a_museum_of_science_mit_collabora#comments MW2012 exhibits games interactive MIT MOS stem http://www.museumsandtheweb.com/crss/node/15927 Sat, 31 Dec 2011 21:41:48 +0000 mcheck 15927 at http://www.museumsandtheweb.com A Study of Digital Media, Tools, and Technology Use http://www.museumsandtheweb.com/mw2012/programs/a_study_of_digital_media_tools_and_technolog <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/digital_media_in_everyday_life_a_snapshot_of_d">Digital Media In Everyday Life: A Snapshot of Devices, Behaviors, and Attitudes Part 1: Mobile Device Ownership </a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> audience research </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> digital </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> iPhone, iTouch, mobile phones </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> games </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> social engagement </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>If we build a mobile app, how many visitors will be able to access it on a smartphone? What platforms should we build it on? How does our audience behave in online and social networks, and how can we use that to engage specific user groups? What other digital media do youth and adults spend time with, and how should that inform the design of our digital initiatives?</p> <p>In this discussion, the Museum of Science and Industry, Chicago will present the results of its Digital Media In Everyday Life research initiative, a national study of youth and adults that MSI conducted to better understand its audience's relationship with digital media and technology. The results will cover current and projected trends in mobile device ownership, consumption of and behaviors with digital media in different demographic groups, how youth and adults are using social media differently, and how users feel about digital experiences in the lived environment.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/tools_for_tapping_into_visitor_behavior">Tools for tapping into visitor behavior</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/sbeasley" class="username" title="View Steven&#039;s profile.">Steven Beasley</a> </div> <div class="field-item even"> <a href="/user/aconway" class="username" title="View Annie&#039;s profile.">Annie Conway</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/a_study_of_digital_media_tools_and_technolog#comments MW2012 audience research digital games iPhone, iTouch, mobile phones social engagement http://www.museumsandtheweb.com/crss/node/15286 Thu, 06 Oct 2011 22:58:04 +0000 sbeasley 15286 at http://www.museumsandtheweb.com Rules of Play: Design Elements of Addictive Online Learning Games http://www.museumsandtheweb.com/mw2012/programs/rules_of_play_design_elements_of_addictive_o <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> learning </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> design </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> interactivity </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> interpretation </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance. Even former Supreme Court Justice Sandra Day O’Connor has embraced games as a way to teach civics to schoolchildren. Games have definitely come of age as tools for teaching and learning.</p> <p>But we still need to understand how to make learning games fun. For that, we must learn about game design. Given the breadth and depth of this topic, this workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>This workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>Please note that this workshop will use paper prototyping methods to explore game elements and mechanics. Understanding these elements is essential to design an effective and engaging online games, so our focus will be on design principles, not on production aspects of online games.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Workshop - full or half day </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/workshops/rules_of_play_design_elements_of_addictive_">Rules of Play: Design Elements of Addictive Online Learning Games</a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://www.eduweb.com" target="_blank" rel="nofollow" title="Read more about [title]">http://www.eduweb.com</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/davidschaller" class="username" title="View Dave&#039;s profile.">Dave Schaller</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/rules_of_play_design_elements_of_addictive_o#comments MW2012 design games interactivity interpretation learning http://www.museumsandtheweb.com/crss/node/15282 Tue, 04 Oct 2011 14:16:45 +0000 davidschaller 15282 at http://www.museumsandtheweb.com SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement http://www.museumsandtheweb.com/mw2012/programs/sfmoma_s_art_game_laboratory_real_life_mad_s <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/sfmoma_s_art_game_laboratory_real_life_mad_sci">SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> community </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> crowdsourcing </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> analog/digital </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> audience interaction </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> prototyping </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>At Museums and the Web 2011, I proposed and led an unconference session called “Setting Ourselves Up to Fail: Low Cost, Low Stakes Strategies for Visitor Engagement.” About 40 MW attendees participated, and we had a lively discussion and brainstorm on the topic. My current project is an attempt to test out some of the ideas from this session in real space and real time at my museum.&nbsp; &nbsp;<em>ArtGameLab</em> is an interactive exhibition of crowd-sourced game prototypes, displayed and distributed in SFMOMA’s Koret Visitor Education Center.&nbsp; My aim in proposing this paper is to report back on this experiment, using the key principles from my unconference session as measures of the project: What does it mean to be “low cost?” And “low stakes?” How did this project succeed (and fail) in overcoming institutional barriers to experimentation? How can we use games to engage visitors, and how can we measure their engagement?</p> <p>Several months ago, we sent an open call out to Bay Area game designers, experience designers and conceptual artists.&nbsp; We asked for inventive but low-cost ideas for games SFMOMA’s visitors can play in the galleries and other public spaces of the museum. &nbsp;I received about 50 proposals from community members from a multitude of disciplines and with wide-ranging levels of experience. The proposals varied from the highly-technological to the determinedly-analog, from the absolutely-feasible to the absurdly-farfetched.&nbsp; I am currently collaborating with the artists and designers who submitted the strongest and simplest game ideas to develop: prototypes, proposals for thought-provoking games that cannot be executed, and engaging public programs.</p> <p>Starting in January 2012, the museum will display this selection of crowd-sourced games onsite, and provide a list of all SFMOMA-based game resources online at sfmoma.org/artgamelab (url not yet active).&nbsp; The exhibition will include hands-on activities, opportunities for discussion, and avenues for critical thought about gaming in museums.&nbsp; Programs around the exhibition will include a panel discussion on the topic, regular “SFMOMA’s Got Game” meet-ups for community members who want to play together, and opportunities for visitors to invent their own games.&nbsp;</p> <p>The primary goal of this exhibition is to engage SFMOMA’s community in employing vocabularies of game play to test out strategies for visitor engagement.&nbsp; Like a game, I am setting up the parameters but have no idea at this point what the exact substance or outcome will be.&nbsp; This is wholly an experiment, and I wish to share my findings – both successes and failures – with my colleagues in the field at the upcoming Museums and the Web.</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Mini-Workshop - teaches something or explores approaches </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/mini_workshop_on_sfmoma_s_art_game_laborator">Mini-Workshop on SFMOMA’s Art Game Laboratory: Real-Life Mad Science Experiments in Visitor Engagement </a> </div> </div> </div> <div class="field field-type-link field-field-progam-url"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Site:&nbsp;</div> <a href="http://www.sfmoma.org/artgamelab" target="_blank" rel="nofollow" title="Read more about [title]">http://www.sfmoma.org/artgamelab</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/egangsei" class="username" title="View Erica&#039;s profile.">Erica Gangsei</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/sfmoma_s_art_game_laboratory_real_life_mad_s#comments MW2012 analog/digital audience interaction community crowdsourcing games prototyping http://www.museumsandtheweb.com/crss/node/15255 Sat, 01 Oct 2011 01:41:13 +0000 egangsei 15255 at http://www.museumsandtheweb.com Levelling up: Towards best practice in evaluating museum games http://www.museumsandtheweb.com/mw2012/programs/levelling_up_towards_best_practice_in_evalua <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2012 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/papers/levelling_up_towards_best_practice_in_evaluati">Levelling Up: Towards Best Practice in Evaluating Museum Games</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> evaluation </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> best practice </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> interaction </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> audiences </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> gamification </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p><span>Games, and game-like experiences, are becoming increasingly important to museums seeking to engage new audiences and to provide deeper engagement with existing audiences. Demonstrating the value of commissioning and producing games as a core activity of museums is imperative. At the same time, the sector is encountering a new, cold wave of realism in evaluating its online presences. Old canards about new audiences are being thrown out the window, and a more rigorous focus is being applied to the business of gaining and measuring audience attention.</span><br /><span></span><br /><span>There is a risk, however, that these engagement metrics, oriented towards page-based content and measurable proxies for interaction in social media are poorly suited for the kind of immersive, deep engagement that good games can offer. This paper will identify and discuss best practice in the field of museum games evaluation in order that such evaluation might also move towards standardisation and wide acceptance, with the end result of improving games in our field.</span><br /><span></span><br /><span>Most museum games are web-based, and have an explicit educational intent. Examples from our own experience include High Tea, Memory (Wellcome Collection), Launchball, Rizk and Thingdom (Science Museum). These types of games will be the focus of this paper, though we expect the methodology to have applications across other gaming activities.</span><br /><span></span><br /><span>Drawing from our own institutional practices, across the cultural heritage and informal learning sectors, and looking at the area of ‘persuasive’ games in general, we will focus on initial objective setting and three areas of evaluation:</span><br /><span></span><br /><span>1. Quantitative evaluation: What are the best tools and methods to measure overall interactions, in-game interactions, and profile game achievement against audience segments?</span><br /><span></span><br /><span>2. Qualitative evaluation: How can we use interviews, surveys, and focus groups to gain a deeper understanding of player motivation and experience and are they sufficient? Can we find more useful and rich ‘in the wild’ where people freely discuss games? &nbsp;If we choose that route, what are the best approaches to gathering and analyzing that data?</span><br /><span></span><br /><span>3. Pre vs Post-release evaluation: How reliable or valid are expert reviews and user testing of games prior to release? How do these results compare with those from summative evaluations?</span><br /><span></span><br /><span>In each of these areas, we will also consider aligning evaluation approaches for different types of games: autonomous games, and gamified or gameful experiences. Technical appendices will describe both quantitative and qualitative methods.</span></p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2012/sessions/pervasive_fun">Pervasive Fun</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/dannybirchall" class="username" title="View Danny&#039;s profile.">Danny Birchall</a> </div> <div class="field-item even"> <a href="/user/kate_haley_goldman" class="username" title="View Kate&#039;s profile.">Kate Haley Goldman</a> </div> <div class="field-item odd"> <a href="/user/daniel_evans" class="username" title="View Daniel&#039;s profile.">Daniel Evans</a> </div> <div class="field-item even"> <a href="/user/marthasadie" class="username" title="View Martha&#039;s profile.">Martha Henson</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2012/programs/levelling_up_towards_best_practice_in_evalua#comments MW2012 audiences best practice evaluation games gamification interaction http://www.museumsandtheweb.com/crss/node/15207 Fri, 30 Sep 2011 15:22:48 +0000 dannybirchall 15207 at http://www.museumsandtheweb.com Gaming the museum http://www.museumsandtheweb.com/mw2011/papers/gaming_the_museum <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div id="intro-paragraph"> <h2 class="Author">Martha Henson and Danny Birchall, Wellcome Collection, United Kingdom</h2> <p class="URL"><a href="http://www.wellcomecollection.org/">http://www.wellcomecollection.org/</a></p> <h3 class="AbstractTitle">Abstract</h3> <p class="AbstractText">What makes a good museum game? Credible learning outcomes, compelling gameplay, or sympathy between the two? During 2010 and 2011, Wellcome Collection have been developing a series of games. In this paper and the workshop, we present four games of very different types as examples of our work so far and attempt to outline some of the underlying principles that have guided it. In the workshop itself, we will brainstorm the ways in which a variety of game platforms and formats might, or might not, work with the themes and content of museums and archives.</p> <p class="keywords">Keywords: games, strategy, education, archives, history, syndication</p> </div> <p><div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2011/programs/gaming_the_museum">Gaming the museum</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/papers/gaming_the_museum" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/papers/gaming_the_museum#comments MW2011 archives education games history strategy syndication http://www.museumsandtheweb.com/crss/node/14979 Thu, 31 Mar 2011 21:55:53 +0000 dannybirchall 14979 at http://www.museumsandtheweb.com Playing with Difficult Objects – Game Designs to Improve Museum Collections http://www.museumsandtheweb.com/mw2011/papers/playing_with_difficult_objects_game_designs_to <div class="field field-type-content-taxonomy field-field-paper-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div id="intro-paragraph"> <h3 class="Author">Mia Ridge, Science Museum, United Kingdom</h3> <p class="URL"><a href="http://museumgam.es/">http://museumgam.es/</a></p> <h3 class="AbstractTitle">Abstract</h3> <p class="AbstractText">Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for 'difficult' objects from two science and history museum collections.</p> <p class="keywords">Keywords: collections, games, crowdsourcing, objects, metadata, tagging</p> </div> <p><div class="field field-type-nodereference field-field-paper-program-ref"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Program Item Reference:&nbsp;</div> <a href="/mw2011/programs/playing_with_museums_game_designs_to_improve">Playing with museums - game designs to improve museum collections</a> </div> </div> </div> <div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/papers/playing_with_difficult_objects_game_designs_to" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/papers/playing_with_difficult_objects_game_designs_to#comments MW2011 collections crowdsourcing games metadata objects tagging http://www.museumsandtheweb.com/crss/node/14520 Tue, 08 Mar 2011 17:38:54 +0000 mia 14520 at http://www.museumsandtheweb.com Games http://www.museumsandtheweb.com/mw2011/session/games <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-userreference field-field-event-chair"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Chair:&nbsp;</div> <a href="/user/kate_haley_goldman" class="username" title="View Kate&#039;s profile.">Kate Haley Goldman</a> </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/from_knowledge_to_narrative_to_systems_at_th">From Knowledge to Narrative – to Systems? At the junction of game design and museum education</a> </div> <div class="field-item even"> <a href="/mw2011/programs/playing_with_museums_game_designs_to_improve">Playing with museums - game designs to improve museum collections</a> </div> <div class="field-item odd"> <a href="/mw2011/programs/museum_games_some_strategies_for_achieving_p">Museum Games: Some Strategies for Achieving Project Goals</a> </div> <div class="field-item even"> <a href="/mw2011/programs/an_ubiquitous_mobile_edutainment_application">An ubiquitous mobile edutainment application for learning science through play </a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 9, 2011 - <span class="date-display-start">1:30pm</span><span class="date-display-separator"> - </span><span class="date-display-end">3:30pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_ab">Commonwealth A/B</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> games </div> <div class="field-item even"> gaming </div> <div class="field-item odd"> game design </div> <div class="field-item even"> learning through play </div> <div class="field-item odd"> constructivist theory </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/games_0/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13083"> <div><input type="hidden" name="qty" id="edit-qty" value="1" /> <input type="submit" name="op" id="edit-submit-13083" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-0591e88dfce330a74c92b6a6f5ec51a2" value="form-0591e88dfce330a74c92b6a6f5ec51a2" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13083" value="uc_product_add_to_cart_form_13083" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>Engaging visitors, in person and online, through games is an increasingly alluring way to capture concerted attention. How can we design these experiences to be compelling, to leave a trace of what we hoped to convey and to scale or persist?</p> </div></div><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/session/games#comments MW2011 constructivist theory game design games gaming learning through play http://www.museumsandtheweb.com/crss/node/13083 Tue, 30 Nov 2010 16:44:13 +0000 dbear 13083 at http://www.museumsandtheweb.com Mini-Workshop on Games: I http://www.museumsandtheweb.com/mw2011/session/mini_workshop_on_games_i <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/gaming_the_museum">Gaming the museum</a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 8, 2011 - <span class="date-display-start">11:00am</span><span class="date-display-separator"> - </span><span class="date-display-end">12:00pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_cd">Commonwealth C/D</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> games </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/games_0/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13059"> <div><input type="hidden" name="qty" id="edit-qty-1" value="1" /> <input type="submit" name="op" id="edit-submit-13059" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-389212a13fa4b2a95d61e04c3bc67243" value="form-389212a13fa4b2a95d61e04c3bc67243" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13059" value="uc_product_add_to_cart_form_13059" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>Why, with the vast resources, and fundamental human subjects at our disposal, have museums failed to make more than a handful of really compelling games?</p> </div></div><div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/session/mini_workshop_on_games_i#comments MW2011 games http://www.museumsandtheweb.com/crss/node/13059 Mon, 29 Nov 2010 22:31:25 +0000 dbear 13059 at http://www.museumsandtheweb.com Opening Plenary http://www.museumsandtheweb.com/mw2011/session/opening_plenary <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Session </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-theme"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Theme:&nbsp;</div> plenary </div> </div> </div> <div class="field field-type-userreference field-field-event-chair"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Chair:&nbsp;</div> <a href="/user/jtrant" class="username" title="View jennifer&#039;s profile.">jennifer trant</a> </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/grounding_digital_information_trends">Grounding Digital Information Trends</a> </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 7, 2011 - <span class="date-display-start">9:00am</span><span class="date-display-separator"> - </span><span class="date-display-end">10:30am</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/commonwealth_abcd">Commonwealth A/B/C/D</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> mobile </div> <div class="field-item even"> plenary </div> <div class="field-item odd"> research </div> <div class="field-item even"> augmented reality </div> <div class="field-item odd"> games </div> <div class="field-item even"> internet </div> <div class="field-item odd"> technology </div> <div class="field-item even"> pew </div> <div class="field-item odd"> uptake </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/games_0/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13040"> <div><input type="hidden" name="qty" id="edit-qty-2" value="1" /> <input type="submit" name="op" id="edit-submit-13040" value="Add to registration" class="form-submit node-add-to-cart" /> <input type="hidden" name="form_build_id" id="form-b4db2c2720ed3fe5ecc4814f4334eb47" value="form-b4db2c2720ed3fe5ecc4814f4334eb47" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13040" value="uc_product_add_to_cart_form_13040" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>We'll kick off <strong>MW2011</strong> together with a plenary speaker highlighting current questions.</p> <p><span><img class="image image-blog" src="/files/imagecache/large/pictures/picture-3999.jpg" border="0" /></span></p> <p>We're delighted to welcome<strong> Kristin Purcell of the Pew Research Center’s Internet &amp; American Life Project.</strong></p> </div></div><div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/session/opening_plenary" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/session/opening_plenary#comments MW2011 augmented reality games internet mobile pew plenary research technology uptake plenary http://www.museumsandtheweb.com/crss/node/13040 Mon, 29 Nov 2010 20:17:33 +0000 dbear 13040 at http://www.museumsandtheweb.com Designing Games http://www.museumsandtheweb.com/mw2011/workshop/designing_games <div class="field field-type-text field-field-event-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Workshop </div> </div> </div> <div class="field field-type-nodereference field-field-event-programs"> <div class="field-label">Programs:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/programs/rules_of_play_design_elements_of_addictive_o">Rules of Play: Design Elements of Addictive Online Learning Games</a> </div> </div> </div> <div class="field field-type-text field-field-event-complexity"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Tech Level:&nbsp;</div> No specialized technical skills needed </div> </div> </div> <div class="field field-type-date field-field-event-datetime"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Date &amp; Time:&nbsp;</div> <span class="date-display-single">April 6, 2011 - <span class="date-display-start">9:00am</span><span class="date-display-separator"> - </span><span class="date-display-end">12:30pm</span></span> </div> </div> </div> <div class="field field-type-nodereference field-field-event-location"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Location:&nbsp;</div> <a href="/mw2011/locations/washington_b">Washington B</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-event-keywords"> <div class="field-items"> <div class="field-item odd"> workshop </div> <div class="field-item even"> morning </div> <div class="field-item odd"> wednesday </div> <div class="field-item even"> games </div> <div class="field-item odd"> design </div> <div class="field-item even"> morning workshop </div> </div> </div> <div class="add-to-cart"> <p><em>Required fields are marked with a red asterisk (<span class="form-required">*</span>).</em></p><form action="/paper_keywords/games_0/feed" accept-charset="UTF-8" method="post" id="uc-product-add-to-cart-form-13025"> <div><div class="attributes"><div class="attribute attribute-5 odd"><div class="form-item" id="edit-attributes-5--wrapper"> <label>Workshop Registration: </label> <div class="form-checkboxes"><div class="form-item" id="edit-attributes-5-18-wrapper"> <label class="option" for="edit-attributes-5-18"><input type="checkbox" name="attributes[5][18]" id="edit-attributes-5-18" value="18" class="form-checkbox" /> Morning Workshop</label> </div> </div> <div class="description"><p>Workshops on Wednesday require separate registration. All workshops include lunch.</p> </div> </div> </div></div><input type="hidden" name="qty" id="edit-qty-3" value="1" disabled="disabled" /> <input type="submit" name="op" id="edit-submit-13025" value="We&#039;re sorry, but the Event / Session &lt;em&gt;Designing Games&lt;/em&gt; has already passed." class="form-submit node-add-to-cart" disabled="disabled" /> <input type="hidden" name="form_build_id" id="form-fc2400387028ec777f8f76db07aca0a3" value="form-fc2400387028ec777f8f76db07aca0a3" /> <input type="hidden" name="form_id" id="edit-uc-product-add-to-cart-form-13025" value="uc_product_add_to_cart_form_13025" /> </div></form> <p>A confirmation of your registration will be sent to your email address. Please print it out and bring it to the conference.</p> <p><strong> You will not receive registration confirmation by regular mail. </strong></p> <p>If you do not receive your confirmation today, please <a href="/contact">contact us</a>.</p> <p>Archives & Museum Informatics EIN: 77-0708617; GST / BN 887978914</p> </div> <!-- /.add-to-cart --> <div class="field field-event-description"><h3 class="label">Description</h3><div class="product-body"><p>This workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> </div></div><div class="og_rss_groups"></div><p><a href="http://www.museumsandtheweb.com/mw2011/workshop/designing_games" target="_blank">read more</a></p> http://www.museumsandtheweb.com/mw2011/workshop/designing_games#comments MW2011 design games morning morning workshop wednesday workshop http://www.museumsandtheweb.com/crss/node/13025 Sun, 28 Nov 2010 20:46:26 +0000 dbear 13025 at http://www.museumsandtheweb.com From Knowledge to Narrative – to Systems? At the junction of game design and museum education http://www.museumsandtheweb.com/mw2011/programs/from_knowledge_to_narrative_to_systems_at_th <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/from_knowledge_to_narrative_to_systems_games_r">From Knowledge to Narrative – to Systems? Games, Rules and Meaning-making</a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> education </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> design </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> learning </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> constructivism </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> narrative </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Laura Robert's landmark book "From Knowledge to Narrative" (Roberts, 1997) analyzed a paradigm shift in museum exhibition in the late 20th century as educators moved museums from traditional methods of knowledge transmission to constructivist interpretive methods such as narrative. Today, museum educators wishing to adopt game-based learning methods face a similar challenge: to move from now-familiar narrative methods to a systems-based approach. Games are, at heart, a set of rules that define player choices and subsequent consequences. Applying a strong narrative to a game usually results in neither a good story nor a good game. Instead, we must learn to think like game and system designers, finding the rules intrinsic to our content. </p> <p>In some ways, this shift from narrative to systems is less formidable than was the shift from knowledge transmission, since both narrative and systems are rooted in constructivism, the notion that learning is, as Hein (1998) says, “is not a simple addition of items into some sort of mental data bank but a transformation of schemas in which the learner plays an active role and which involves making sense out of a range of phenomena.” Games, one could argue, are even more constructivist than narratives, since the player's role is by definition active, evaluating various phenomena to inform successful tactics to win the game. </p> <p>Nevertheless, this shift from narrative to systems is often difficult for museum educators, particularly art and history educators schooled in the humanities rather than science. Exhibits and education materials generally explore the idiosyncrancies of a given topic, whether they be the expressive and interpretive aspects of an artwork or the narrative arc of an historical event. The meaning to be made from this approach is powerful, often pulling us back in even when we struggle toward a systems approach. For example, inspired by game designer Sid Meier's fabled definition of a good game as "a series of interesting choices," we might use a "choose your own adventure" branching story design. This approach appears to serve both the idiosyncratic arc of an historical narrative while providing the meaningful choices so central to a game. In practice, though, this approach serves both the history and the gameplay poorly, as it forces players into increasingly less-meaningful choices simply to keep the number of story branches manageable. </p> <p>Instead, we must adopt a true rules-based design, digging into our content to find even a few rules inherent in the subject matter that can then define the gameplay. This paper will explore this challenge, drawing on both game design theory (core dynamics, rules, actions, skills, chance) and published commercial and non-profit games to show how the heterogeneous realworld content of museums can indeed be turned into exciting and meaningful learning games.</p> <p>References:</p> <p>Hein, G. (1998). Learning in the Museum. London: Routledge.<br />Roberts, L. (1997). From Knowledge to Narrative. Washington, D.C.: Smithsonian Books.</p> <p>&nbsp;</p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/games">Games</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/davidschaller" class="username" title="View Dave&#039;s profile.">Dave Schaller</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/from_knowledge_to_narrative_to_systems_at_th#comments MW2011 constructivism design education education games learning narrative http://www.museumsandtheweb.com/crss/node/12426 Thu, 30 Sep 2010 17:43:57 +0000 davidschaller 12426 at http://www.museumsandtheweb.com Playing with museums - game designs to improve museum collections http://www.museumsandtheweb.com/mw2011/programs/playing_with_museums_game_designs_to_improve <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-nodereference field-field-program-paper-backref"> <div class="field-label">Published Paper:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/papers/playing_with_difficult_objects_game_designs_to">Playing with Difficult Objects – Game Designs to Improve Museum Collections </a> </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> crowdsourcing </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> games </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> evaluation </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> research </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> collections </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Crowdsourcing data through games is an attractive proposition for museums looking to maximise use of their collections online without the requirement to commit intensive curatorial resources to enhancing catalogue records.&nbsp; This paper investigates the optimum game designs to encourage participation and the generation of useful data.</p> <p><strong>Further detail</strong></p> <p>Projects such as <a title="see the site" href="https://www.armrev.org">Armchair Revolutionary</a> [1], Carnegie Mellon University's '<a title="see the site" href="http://www.gwap.com/">Games with a purpose</a>' [2] and <a title="see the site" href="http://www.playinterrobang.com/">InterroBang?!</a> [3] are indicative of the trend for 'games for social good'. Crowdsourced projects such as the Guardian newspapers examination of <a title="see the site" href="http://mps-expenses.guardian.co.uk/">MPs expense claims</a> [4], the <a title="see the site" href="http://collections.vam.ac.uk/crowdsourcing/">V&amp;A Museum's image cropping</a> [5], <a title="see the site" href="http://www.brooklynmuseum.org/opencollection/tag_game/start.php">Brooklyn Museum's tagging game</a> [6], the <a title="see the site" href="http://newspapers.nla.gov.au/ndp/del/home">National Library of Australia's collaborative OCR corrections</a> [7]; Chen's study of the application of Csikszentmihalyi's theory of 'flow' to game design; and McGonigal's ideas about <a title="see the site" href="http://www.futureofmuseums.org/events/lecture/mcgonigal.cfm">multiplayer games as 'happiness engines'</a> [8] all suggest that 'playful interactions' and crowd participation could be applied to help create specific content improvements on museum sites. Game mechanisms may help make tasks that would not traditionally be considered fun or relaxing into a compelling experience.</p> <p>Games designed to crowdsource museum metadata are particularly interesting when limited resources within museums make it difficult to enhance and publish large bodies of collections data in ways that are accessible to non-specialist visitors.&nbsp; Further, museum metadata games are a form of collections access in their own right and have the potential to reach large, traditionally hard-to-reach audiences.&nbsp; Data generated may include terms to improve discoverability by adding alternate terms used by the general public (as in the steve.museum project); information about which objects are more interesting for different types of visitors; data that could be provided by curators and researchers if resources were unlimited but could also be solicited from specialists outside the museum; and experiential data for objects and events within living memory.</p> <p>Based on a Masters Dissertation project ('Game mechanics for social good: a case study on interaction models for crowdsourcing museum collections enhancement', <a href="http://openobjects.blogspot.com/2010/06/game-mechanics-for-social-good-case.html">http://openobjects.blogspot.com/2010/06/game-mechanics-for-social-good-case.html</a>, due January 2011) this paper will cover three topics:</p> <ul> <li>research summary of emerging best practice about games designed to crowdsource metadata</li> </ul> <ul> <li>analysis of the most effective elements of game mechanics for application to interfaces for crowdsourcing museum collections enhancement, based on the evaluation of games designed as part of the project and the evaluation of data produced as the games are played.</li> </ul> <ul> <li>an emerging typology of game designs applicable for different models of collection data, based on categories such as breadth of collection data (from selected hero objects to the entire catalogue), the type of metadata desired, the level of specialist knowledge required to&nbsp; interpret objects, etc.</li> </ul> <p>Games built with collections from museums of social history and history of science and technology will be available at <a href="http://museumgam.es/">http://museumgam.es/</a> from mid-October.</p> <p>References</p> <p>[1] <a href="https://www.armrev.org" title="https://www.armrev.org">https://www.armrev.org</a></p> <p>[2] <a href="http://www.gwap.com/" title="http://www.gwap.com/">http://www.gwap.com/</a></p> <p>[3] <a href="http://www.playinterrobang.com/" title="http://www.playinterrobang.com/">http://www.playinterrobang.com/</a></p> <p>[4] <a href="http://mps-expenses.guardian.co.uk/" title="http://mps-expenses.guardian.co.uk/">http://mps-expenses.guardian.co.uk/</a></p> <p>[5] <a href="http://collections.vam.ac.uk/crowdsourcing/" title="http://collections.vam.ac.uk/crowdsourcing/">http://collections.vam.ac.uk/crowdsourcing/</a></p> <p>[6] <a href="http://www.brooklynmuseum.org/opencollection/tag_game/start.php" title="http://www.brooklynmuseum.org/opencollection/tag_game/start.php">http://www.brooklynmuseum.org/opencollection/tag_g...</a></p> <p>[7] <a href="http://newspapers.nla.gov.au/ndp/del/home" title="http://newspapers.nla.gov.au/ndp/del/home">http://newspapers.nla.gov.au/ndp/del/home</a></p> <p>[8] <a href="http://www.futureofmuseums.org/events/lecture/mcgonigal.cfm" title="http://www.futureofmuseums.org/events/lecture/mcgonigal.cfm">http://www.futureofmuseums.org/events/lecture/mcgo...</a></p> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Paper - in formal session </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/session/games">Games</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/mia" class="username" title="View Mia&#039;s profile.">Mia Ridge</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/playing_with_museums_game_designs_to_improve#comments MW2011 collections crowdsourcing evaluation games research http://www.museumsandtheweb.com/crss/node/12392 Thu, 30 Sep 2010 12:39:59 +0000 mia 12392 at http://www.museumsandtheweb.com Rules of Play: Design Elements of Addictive Online Learning Games http://www.museumsandtheweb.com/mw2011/programs/rules_of_play_design_elements_of_addictive_o <div class="field field-type-content-taxonomy field-field-program-conference"> <div class="field-items"> <div class="field-item odd"> MW2011 </div> </div> </div> <div class="field field-type-content-taxonomy field-field-program-keywords"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Keywords:&nbsp;</div> games </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> learning </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> play </div> <div class="field-item even"> <div class="field-label-inline"> Keywords:&nbsp;</div> design </div> <div class="field-item odd"> <div class="field-label-inline"> Keywords:&nbsp;</div> workshop </div> </div> </div> <div class="field field-type-text field-field-program-abstract"> <div class="field-label">Abstract:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <p>Over the past decade, games have grown as both a commercial industry, as a field for scholarly research, and as a practical medium for teaching and learning. Inspired by a broad array of research emphasizing the effectiveness of problem-based, anchored instruction, developers have been creating games about subjects ranging from childhood obesity to electoral politics to personal finance. Even former Supreme Court Justice Sandra Day O’Connor has embraced games as a way to teach civics to schoolchildren. Games have definitely come of age as tools for teaching and learning.</p> <p>But we still need to understand how to make learning games fun. For that, we must learn about game design. Given the breadth and depth of this topic, this workshop focuses on a handful of game mechanics that help us move from the kinds of "game-like" interactives commonly found on museum Web sites into the realm of true games. With a firm understanding of these mechanics, we can design online games that incorporate our content and create compelling, even addicting learning experiences for our audiences.</p> <p>Please note that this workshop will use paper prototyping methods to explore game elements and mechanics. Understanding these elements is essential to design an effective and engaging online games, but our focus will be on design principles, not on production aspects of online games.</p> <h3>Syllabus</h3> <h4>1. Introduction: Why all games are learning games</h4> <p>Discuss the cognitive theory behind games. Compare commercial and learning games, discuss the value of game genres.</p> <h4>2. What makes games fun?</h4> <p>Discuss the pleasures that games provide (fantasy, anticipation, possibility, challenge, discovery, surprise, etc.).</p> <h4>3. Game mechanics</h4> <p>Discuss six game mechanics: space, rules, objects, actions, skills, and chance.</p> <p>Examine how rules create emergent gameplay. Compare real skills and virtual skills. Explore the ways that randomness makes players feel powerful instead of helpless. Compare these game mechanics with those in typical game-like museum interactives.</p> <h4>4. Design Exercise</h4> <p>Breaking into groups of 3-4, explore game mechanics by modifying a simple paper-based learning game. Regrouping, discuss the impact of simple changes and how they affect gameplay.</p> <h4>5. Meaningful choices</h4> <p>Explore techniques to provide meaningful choices and consequences without creating cumbersome branching storylines.</p> <h4>6. Design Exercise</h4> <p>Breaking into small groups, redesign a familiar game to make the choices more meaningful.</p> <h4>7.&nbsp;Beyond the game</h4> <p>Discuss ways to leverage gameplay experience to consolidate learning beyond the game (online forums, onsite connections, etc.)</p> <h4>Open forum for additional questions and discussion.</h4> </div> </div> </div> <div class="field field-type-text field-field-program-type"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Type:&nbsp;</div> Workshop - full or half day </div> </div> </div> <div class="field field-type-nodereference field-field-backreference-event"> <div class="field-items"> <div class="field-item odd"> <a href="/mw2011/workshop/designing_games">Designing Games</a> </div> </div> </div> <div class="field field-type-userreference field-field-program-authors"> <div class="field-label">Authors:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> <a href="/user/davidschaller" class="username" title="View Dave&#039;s profile.">Dave Schaller</a> </div> </div> </div> <div class="og_rss_groups"></div> http://www.museumsandtheweb.com/mw2011/programs/rules_of_play_design_elements_of_addictive_o#comments MW2011 design games learning play workshop http://www.museumsandtheweb.com/crss/node/12312 Thu, 23 Sep 2010 22:29:40 +0000 davidschaller 12312 at http://www.museumsandtheweb.com