Museums and the Web

An annual conference exploring the social, cultural, design, technological, economic, and organizational issues of culture, science and heritage on-line.

You are hereflow theory

flow theory


Isabelle Astic's picture

A Ubiquitous Mobile Edutainment Application for Learning Science through Play

Isabelle Astic and Coline Aunis, Cnam/Musée des arts et métiers; Areti Damala and Eric Gressier-Soudan, Cnam/CEDRIC, France

Abstract

This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game design should be.

Keywords: pervasive games, serious games, game design, magic circle, flow theory, edutainment, learning

An ubiquitous mobile edutainment application for learning science through play

Keywords: 
museum handled device
Keywords: 
serious game
Keywords: 
immersion
Keywords: 
theory of magic circle
Keywords: 
flow theory
Keywords: 
cognition
Abstract: 

In recent years, more and more educational applications in mobility have appeared in museums. More often, these projects are synonymous with new forms of access towards the public, reflected by a more active investment from the visitors and a more interactive relationship between the museum and its audience.

Type: 
Paper - in formal session